Wednesday, June 4, 2025

Carom

 Carom

Nice! Carom is a fun tabletop game that’s super popular in South Asia and other places. Here’s a quick overview of carom and its basic rules:


What is Carom?

Carom is a board game played on a square wooden board with smooth edges and pockets in the corners. Players use a striker disk to flick and hit smaller disks (carrom men) into the pockets.


Basic Setup

  • The board is a square with four pockets, one at each corner.

  • There are 9 white and 9 black carrom men (small disks).

  • A red piece called the queen is placed at the center.


Objective

  • Pocket all your carrom men (white or black) before your opponent does.

  • The queen must be pocketed and then “covered” by pocketing a carrom man in the next shot.


How to Play

  • Players take turns flicking the striker with their fingers to hit the carrom men.

  • You can only flick the striker from your baseline (the edge closest to you).

  • If you pocket a piece of your color, you continue your turn.

  • If you fail or pocket your opponent’s piece, your turn ends.

  • To pocket the queen, you must pocket one of your own pieces immediately after, or else the queen is returned to the center.


Scoring

  • Pocketing the queen and covering it gives bonus points.

  • The player who pockets all their pieces first wins the board.

  • Games are often played in sets with points accumulating over rounds.

Carom







  • Carom Rules

    1. The Board and Pieces

    • Carom board is a smooth, square wooden board with four corner pockets.

    • There are 9 white and 9 black carrom men (small disks).

    • One red piece called the queen.

    • One striker (larger disk used to hit carrom men).

    2. Objective

    • Pocket all your carrom men (either white or black) before your opponent does.

    • Pocket the queen and cover it properly to earn bonus points.

    3. Starting the Game

    • The queen is placed at the center circle.

    • Carrom men are arranged in a compact circle around the queen.

    • Players decide who goes first (coin toss or mutual agreement).

    4. Turns

    • Players take turns flicking the striker to hit their carrom men into pockets.

    • The striker must be flicked from within the baseline — the edge closest to the player.

    • You can place the striker anywhere on your baseline before flicking.

    • A player continues their turn as long as they pocket a carrom man of their color or the queen properly.

    5. Pocketing the Queen

    • The queen can be pocketed anytime after the first piece has been pocketed.

    • The queen must be “covered” immediately by pocketing one of your carrom men on the very next shot.

    • If the queen is pocketed but not covered, the queen is returned to the center.

    6. Fouls

    A foul results in the loss of a turn and/or returning a previously pocketed piece to the board. Common fouls include:

    • Pocketing the striker.

    • Pocketing the opponent’s piece.

    • Pocketing the last piece before covering the queen.

    • Striker not touching any piece.

    • Flicking the striker from outside the baseline.

    7. Winning the Board

    • The game ends when a player pockets all their carrom men after covering the queen.

    • The winner scores points based on the number of opponent’s pieces left on the board and queen points.

    8. Scoring (Standard)

    • Winner scores 1 point for each of the opponent’s carrom men still on the board.

    • Pocketing and covering the queen gives an additional 3 points.

    • Usually, the game is played to a certain number of points (e.g., 25 or 29).


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