Carom
Nice! Carom is a fun tabletop game that’s super popular in South Asia and other places. Here’s a quick overview of carom and its basic rules:
What is Carom?
Carom is a board game played on a square wooden board with smooth edges and pockets in the corners. Players use a striker disk to flick and hit smaller disks (carrom men) into the pockets.
Basic Setup
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The board is a square with four pockets, one at each corner.
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There are 9 white and 9 black carrom men (small disks).
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A red piece called the queen is placed at the center.
Objective
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Pocket all your carrom men (white or black) before your opponent does.
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The queen must be pocketed and then “covered” by pocketing a carrom man in the next shot.
How to Play
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Players take turns flicking the striker with their fingers to hit the carrom men.
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You can only flick the striker from your baseline (the edge closest to you).
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If you pocket a piece of your color, you continue your turn.
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If you fail or pocket your opponent’s piece, your turn ends.
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To pocket the queen, you must pocket one of your own pieces immediately after, or else the queen is returned to the center.
Scoring
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Pocketing the queen and covering it gives bonus points.
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The player who pockets all their pieces first wins the board.
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Games are often played in sets with points accumulating over rounds.
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Carom |
Carom Rules
1. The Board and Pieces
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Carom board is a smooth, square wooden board with four corner pockets.
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There are 9 white and 9 black carrom men (small disks).
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One red piece called the queen.
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One striker (larger disk used to hit carrom men).
2. Objective
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Pocket all your carrom men (either white or black) before your opponent does.
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Pocket the queen and cover it properly to earn bonus points.
3. Starting the Game
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The queen is placed at the center circle.
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Carrom men are arranged in a compact circle around the queen.
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Players decide who goes first (coin toss or mutual agreement).
4. Turns
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Players take turns flicking the striker to hit their carrom men into pockets.
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The striker must be flicked from within the baseline — the edge closest to the player.
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You can place the striker anywhere on your baseline before flicking.
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A player continues their turn as long as they pocket a carrom man of their color or the queen properly.
5. Pocketing the Queen
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The queen can be pocketed anytime after the first piece has been pocketed.
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The queen must be “covered” immediately by pocketing one of your carrom men on the very next shot.
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If the queen is pocketed but not covered, the queen is returned to the center.
6. Fouls
A foul results in the loss of a turn and/or returning a previously pocketed piece to the board. Common fouls include:
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Pocketing the striker.
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Pocketing the opponent’s piece.
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Pocketing the last piece before covering the queen.
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Striker not touching any piece.
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Flicking the striker from outside the baseline.
7. Winning the Board
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The game ends when a player pockets all their carrom men after covering the queen.
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The winner scores points based on the number of opponent’s pieces left on the board and queen points.
8. Scoring (Standard)
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Winner scores 1 point for each of the opponent’s carrom men still on the board.
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Pocketing and covering the queen gives an additional 3 points.
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Usually, the game is played to a certain number of points (e.g., 25 or 29).
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